﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UIT.Events.Keyboard;

namespace UIT.Events
{
    public class Events
    {
        public Events()
        {
            Mouse = new MouseEvents();
            Keyboard = new KeyboardEvents();
        }
        public MouseEvents Mouse { get; private set; }
        public KeyboardEvents Keyboard { get; private set; }
    }
}
